In the all-important games segment, Tencent claimed success with “Honour of Kings,” “Clash of Clans,” “Valorant” and, in Japan, “Alchemy Stars.”īut, reflecting another recent put down by Chinese state-controlled media, its regulatory filing was careful to point out how it is cooperating and going beyond minimum standards to protect children from excessive gaming and addiction. SVOD subscriber numbers reached 125 million, a 13% year on year increase, that puts daylight between Tencent Video and its nearest video streaming rival iQiyi, which last week revealed 105 million recurring paying subscribers. The group made incremental progress with its Weixin / WeChat app, which increased its installed base to 1.25 billion users. Using the IFRS methodology, quarterly profit increased by 3% to RMB34.0 ($5.23 billion). ![]() A comparison between the first and second quarters of the current year, however, reveals little changed revenues of RMB138 billion ($21.2 billion) and conventionally measured net profits down from RMB56.2 billion ($8.65 billion) to RMB46.7 billion ($7.18 billion).
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